
A first-person narrative driven adventure for the original PlayStation.
The current intention is to put together a vertical slice with a completed level area to explore with simple objectives and world building, along with a first pass example of mission cutscene.
The Losian Courtyard was once a peaceful meeting place with the Giving Fountain at its centre, a manor and some surrounding residences. In the years that followed the area became abandoned and stripped of resources.
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The current build has most of the area in place in 'greybox' untextured with temporary lighting. The level critical path is mechanically complete with interactions.
There is still some work to do adding optional content, and audio. There are still a number of issues related to rendering.
Story specific details are still in development.
Red character design and cutscene illustrations by Nicomiss
Logo design by SyntheVisuals
Voice of Red for cutscenes — Kira Buckland
Thanks to Bor, Kjell, notchris, Bandwidth and the psxsplash community.
Red Veil is being developed with psxsplash and Unity for PS1.






Current build of the vertical slice is an ISO disc image that should work in most emulators, or be burned to a CD and run on a PS1 capable of running unofficial games.
An analogue controller is recommended.